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Dragon age origins dlc unauthorized service
Dragon age origins dlc unauthorized service










dragon age origins dlc unauthorized service

I knew I especially wanted the latter, since having a Golem as Tank in your group is simply cool! And after trying it out, I can only say: It rocks! (pun intended). I recently got " Dragon Age: Origins", including promotion codes for 2 additional DLCs: "Blood Dragon Armor" and "The Stone Prisoner".

dragon age origins dlc unauthorized service

So basically, it fucks up your error-handling - which you will only notice when things actually go wrong. I noticed when the errno-variable was always 0 in that case. Yes, you as a programmer have to tell the system header-files that you want them that you are planning to use them in a multithreaded environment!īut the best part: If you don't set that flag, you probably won't notice right away.

dragon age origins dlc unauthorized service

Seems like on Solaris (at least V2.8 for SPARC), if you want to have certain system-library calls behave correctly in a multithreaded environment, you have to set the compiler(!) flag "_REENTRANT". But what I experienced on Solaris really left me baffled. He has to know to call the right reentrant-variants of syscalls whenever possible.

#Dragon age origins dlc unauthorized service code

I understand that the programmer has to ensure his code is thread-safe. Older API-calls easily cause trouble since they are by design not reentrant - or at least their implementation isn't. I think you can safely say that most code these days should be multithread-aware, even if it doesn't feature threads itself. So here's the first one, from quite a while ago already. After watching fefe and Erdgeist bash stupid APIs on the 26C3, I decided to also write/rant about such topics that I came across in the past.












Dragon age origins dlc unauthorized service